Skip to content

Pack files (.hexc)

A .hexc file is a complete, lossless copy of one pack - every asset, layer, frame, tag, face, palette, and color, exactly as it sits in the editor. Export one to keep a backup, send your work to someone else, or move a pack between computers. Importing it brings everything back the way it was.

Hexcalibur keeps your work only in your browser, so a .hexc file is the way to back up a pack or take it somewhere else.

  • Back up your work. Your packs live in this browser. Clearing your browser’s storage erases them. A .hexc file on your disk is a safe copy you control.
  • Share a pack. Send a friend a .hexc file and they can import the whole pack and keep building on it.
  • Move between computers. Export on one machine, import on another - no account needed. This also works for moving between browsers on the same computer, since each browser keeps its own packs.
  1. Open the pack you want to export.
  2. In the top bar, open the File menu.
  3. Choose Export Pack File (.hexc)….

Your browser downloads a .hexc file named after the pack. It contains the active pack and all of its assets.

  1. In the editor’s top bar, open the File menu and choose Import Pack File (.hexc)… - or, from the pack browser, click Import Pack next to the New Pack button.
  2. Pick a .hexc file.
  3. Review the preview - the pack’s name, cover, and how many assets it has - then choose Import Pack.

Importing always creates a new pack. Your existing packs are left untouched, so importing is never destructive. After it finishes, the editor switches to the imported pack.

  • Tilemaps travel whole: a map’s tile arrangement survives the round-trip, still linked to the pack’s tiles after import.
  • A .hexc file isn’t tied to any browser or computer. Any copy of Hexcalibur can import it.
  • .hexc is for moving packs in and out of Hexcalibur. To get textures into a game or another tool, use Export instead.