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Hexcalibur docs

Free pixel-art editor for voxel-game block textures. Pack workflow, multi-shape 3D preview, engine-aware export. Runs in your browser, no account needed.

The Hexcalibur editor mid-project - tool rail on the left, asset switcher and a grass texture on the canvas, the 3D preview top-right, and the Studio panel with Color, Palette, and Layers on the right

Start here

New to Hexcalibur? These three pages cover the fastest way to a finished texture, how to keep your work safe, and the shortcuts that speed everything up.

Concepts

The handful of ideas the rest of the docs build on.

Editor reference

Every surface, every panel - what each one does and when you reach for it.

Importing and exporting

Bringing images in, getting textures out.

Going further

The longer reads.